Gord Play4ever

Any way you look at it, whether it’s an RPG, a real-time strategy game, or a colony sim, Gord is as miserable as its downtrodden villagers. Other games are bad because they aim too high, attempt too much, and fall down on their own merits. They are at the very least hoisted on their own petard, doing us the favor of digging their own grave or being entertaining in their failures. Gord does not; it simply falls flat and rots where it lies, surrounded by monotonous micromanagement, a poor interface, and by-the-numbers combat. I am content to leave it there, but you may bury it if you like.

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